Scoring System
BUSTRS is fantasy football in reverse — the worse your QB plays, the more you score.
How It Works
Every stat a QB puts up falls into one of two categories:
Bust Points
Bad QB play earns you positive points. Interceptions, fumbles, sacks — the busts you drafted them for.
Anti-Points
Good QB play costs you negative points. Touchdowns, yards, first downs — competent play hurts your score.
Your total score is the sum of all points, with positive bust points and negative anti-points in a constant battle. Higher score = better. A QB who throws 4 INTs and gets sacked 3 times is a goldmine. A QB who throws for 350 yards and 3 TDs is a liability.
BUSTRS Classic Scoring
The default scoring preset. Commissioners can customize scoring rules in league settings.
Bust Points (Positive)
| Stat | Points |
|---|---|
| Interception Thrown | +10 |
| Pick-Six(bonus) | +15 |
| Fumble | +2 |
| Fumble Lost(bonus) | +8 |
| Sack Taken | +5 |
Bonus = additional points on top of the base stat. A Pick-Six earns +10 (INT) + +15 (Pick-Six) = +25 total. A Fumble Lost earns +2 (Fumble) + +8 (Lost) = +10 total.
Anti-Points (Negative)
| Stat | Points |
|---|---|
| Passing TD | −4 |
| Rush/Rec TD | −6 |
| Passing Yards | −0.01/yd |
| Rush/Rec Yards | −0.01/yd |
| Passing First Down | −0.2 |
| Rush/Rec First Down | −0.2 |
| 40+ Yard Completion | −2 |
| 40+ Yard Rush/Rec | −2 |
Example: Dream Bust Game
Your QB throws 3 INTs (one a pick-six), gets sacked twice, fumbles once (lost), throws for 120 yards with 0 TDs and 4 first downs:
That's an elite bust performance. For comparison, a QB who throws for 300 yards, 3 TDs, and 15 first downs with no turnovers scores about −18.00.
Double Bust Slot
Leagues can optionally enable a 💥💥 Double Bust roster slot. The player in this slot has their entire score multiplied by 2× — both bust points and anti-points.
It's high risk, high reward: a terrible game doubles your gain, but a competent game doubles your penalty.
The Double Bust slot is disabled by default and can be enabled in league settings.
League Formats
Regular Season
Roto (Rotisserie)
No matchups. Teams are ranked purely by total cumulative bust points across the season. The team with the highest total at the end wins.
Head-to-Head (H2H)
Teams are paired into weekly matchups. The team with the higher bust score that week wins the matchup. Ties are allowed (each team gets half a win). At the end of the regular season, standings are ranked by win percentage.
Playoffs
Single Elimination (SE)
Traditional bracket playoff. Top-seeded teams face lower seeds each round. The team with the higher bust score in a matchup advances. If tied, the higher seed advances.
Shootout
All playoff teams compete simultaneously across multiple weeks. Cumulative bust points over the playoff weeks determine the winner. No brackets — everyone plays everyone. If tied, the higher regular-season seed wins.
Roto Playoffs
Same as the roto regular season — total points continue to accumulate through the playoff weeks. The team with the most cumulative bust points at the end of the final week wins.
Data Source
All player stats come from nflverse, an open-source NFL data project.
Play-by-play data — our primary source. Every stat is derived from PBP data, giving us granular access to pick-sixes, 40+ yard plays, and all other scoring events as they happen on the field.
Weekly stats verification — we cross-check PBP-derived totals against nflverse weekly stat tables to catch discrepancies and ensure accuracy.
Consistency — nflverse is our single source of truth. Some counting stats (rushing first downs, fumbles) may differ slightly from ESPN or NFL.com because nflverse uses its own methodology. We chose consistency over matching any single external source.
nflverse data is licensed under CC-BY-4.0. Player headshots are sourced from ESPN via nflverse.